I recently stumbled upon the very good youtube series on the Game Design principles by Mark Brown. It presents a very clear idea for a game I had never heard of, shows the mechanics involved and the benefit to the game design. It’s a clever idea, it’s inspirational. It covered many topics ranging from – How does Half Life teach without tutorials, Capcom’s difficulty manipulation system in Resident Evil 4′, Nintendo level designers Form-Follows-Functionality rule.
You can find whole playlist embedded here :