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Game Maker’s Toolkit

By November 25, 2016Repost

I recently stumbled upon the very good youtube series on the Game Design principles by Mark Brown. It presents a very clear idea for a game I had never heard of, shows the mechanics involved and the benefit to the game design. It’s a clever idea, it’s inspirational. It covered many topics ranging from – How does Half Life teach without tutorials, Capcom’s difficulty manipulation system in Resident Evil 4′,  Nintendo level designers Form-Follows-Functionality rule.

You can find whole playlist embedded here :

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