About Game

The year is 2028 and humanity is on the brink of extinction. Help John Connor in the war to save the human race in the official game of the new movie Terminator Genisys. Escape from the Skynet prison camp and fight the machines in this action-packed sci-fi shooter!

EXPLOSIVE THIRD-PERSON SHOOTER
Hundreds of missions to choose from!
Battle your way through stunningly rendered, post apocalyptic locations
Use your tactical prowess against a wide range of deadly enemies
Easy to use, responsive mobile controls

ADVANCED CUSTOMIZABLE WEAPONRY
Amass a wide variety of present day and futuristic weapons
Switch between Shotguns, Assault Rifles, and Sniper Rifles and take control of the battlefield
Level up your weapons with High Explosives, Depleted Uranium, Plasma, and Electrical munitions
Use Rockets, Grenades, and EMPs against the enemy

RISE THROUGH THE RANKS
Join the Resistance and get promoted to higher ranks
Fight alongside key Resistance members from the film
Immersive storyline written by world renowned sci-fi writer Dan Abnett

High-end, immersive tablet gameplay!

“Glu takes its rail 3rd person shooter formula way beyond. Every detail is better than in their previous efforts : solid story, great graphics true to the iconic future of The Terminator, precise gameplay serving real difficulty for a great challenge. And you can always win without spending any money, just playing well and fast. My favourite 2015 mobile game so far.” – User Review

My Role

UI-UX Implementation and Integration.

Worked along side with the UI-UX designer while developing UI-UX development, My major task involved validating the UI mockups against feasibility and performance at design stages

Provide time estimate for the UI development.

Creating UI layouts for the game.

Implementing game UX flow according to the flow charts created by designers/UI-UX developer.

Helping artist to generate and integrate atlases in the game.

Weapon Inventory Screen :

Implemented weapon inventory screen for the game accroding the designers need

Weapon Shop Screen :

Incorporated desired changes in the shop screen according to the user feedback and analytics.

Daily Login Bonus / Mystery Box :

Integrated UI-UX for various features of the game like daily login bonus, Mystery Box, Stater Pack etc.

Tools and Technology

Game engine -Unity3D 4.6:

Complete game development is done in industry leading Unity3D engine, utilising its all major features to its full for making high end graphic game with engaging gameplay.

Scripting :

Game feature and code is written in C# with unity API.

 Operating System

All game development and testing done on Mac OS-X, In order to fasten development, debug and deploy process.

Perforce:

Used perforce for repository and version controls.

Agile Process

  • Used agile development cycle, tested and debugged app.
  • Used confluence for design and documentation.
  • Used Jira for bug base and task tracking.